This is steady, with no loss in the player base over the period of the last few years, which is a strong sign. Animal Crossing (Mobile), averages between $5-10 Million (USD) per month in revenue (not including China or third party android stores) reaching $50M revenue in approximately 290 days of release. The public revenue data is not entirely clear on AC as of today but looking at sales revenue of the first year we are estimating in the order of → $2B or so not including its other related IPs.Ģ. It is useful to keep in mind AC is bound to the Nintendo Switch with a very high price tag of $60 on release. We are very excited to compete against AC as we believe this is a challenge we can take on. ![]() AC is now a monolithic game, standing above almost every other premium game in existence. Animal Crossing (Switch), is a close competitor of ours and is now the best selling game in Japan of all time (across all consoles, not just the Switch), surpassing Pokemon Red/Blue which is unprecedented for a casual game with primarily a female audience. At the moment there are not many with most being tangentially related to LSW so we will instead discuss our most relevant competitors.ġ. In this section, we will briefly discuss the life sim genre. This is done with minimal/no advertising which is very promising progress for an indie game. Steam wishlist progress since the beginning of our Steam page. Website: (for screenshots) Twitter: Patreon: YouTube: Game Specifications Terry's CV: Game Build 0.31y15: Onedrive Download Link (Windows/Mac) Game Build 0.31y15: pCloud Download Link (Windows) This article, therefore, is written as a motivation for the PC and Mobile versions of our upcoming life-sim, Little Sim World. ![]() ![]() Female gamers represent the majority of a new audience who are interested in gaming and it is unfortunate that there are not many high-quality IPs dedicated to this demographic. There are currently only two high-quality life-sim IPs released and have generated substantial profits over the past few years in the excess of $5 Billion USD with a female majority audience. With this rapid growth creates new opportunities that are currently very lacking in certain genres. The global video game market size was valued at USD 151.06 billion in 2019 and is expected to grow at a Compound Annual Growth Rate (CAGR) of 12.9% from 2020 to 2027. Little Sim World is an open-world 2D, life simulator game that has been in development since March 2019 for the PC and Mac.
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